carpenter_trailers_DSC2259_w600

Recent Writing

John Carpenter creates lovely interactive media installations with a design ethos founded on intuitive interaction. He loves genetic code, emergent behaviors, the way memory works, emotional connection and intuition. He’s part artist, part scientist, part designer, part programmer…

Fugitive_Time_Geiser_1Janie Geiser is known for short animations and amazing puppet media performances. In her work, Geiser prowls around the mysterious boundary-land between territories – like the lands of the conscious and the unconscious mind, or life and death, sanity and madness, hope and despair, animate and inanimate, nature and culture….

rgb xyzAnimator David O’Reilly, whose work is based on the fact that the smooth and clear signals of a pristine information age imagined in the past are a myth; the signal is always frazzled by noise, and that noise, with its notes of entropy and disorder, offers a rich terrain for exploration.

Orlovski ChimeraA fabrication of the mind… An unrealizable dream… A creature composed of incongruent parts… These are some of the meanings of “chimera,” and they well suit the newest moving image installation work of the same name by artist Stas Orlovsky, a painter who, over the last few years, has aspired to make his paintings and drawings do a very simple thing: move.

FC CoverFilm Comment features my essay on the work of Rick Linklater and his obsession with time, especially in his new film, Boyhood, on the cover!

Stearns Glitch

Live Cinema Keynote

Live cinema refers to the live, real-time mixing of images and sound for a live audience…
Media_Live_With_Notes

Body Movies

City as Screen / Body as Movie

Let’s start with a photograph: taken by Hiroko Masuke, it is of a billboard that features an ad for the TV miniseries The Andromeda Strain printed in The New York Times a year ago.1 The billboard includes a large, horizontal poster for the film, along with a video display showing clips embedded within the poster. What’s not visible, however, is a small video camera made by the company Quividi that documents passersby as they look at the billboard… Continue Reading →

Design Research Report

This report was drafted in response to calls among AIGA members for the organization to create a publication devoted to design research.

Review: Art of Immersion

Review of Frank Rose’s book, The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories.

Shifting Paradigms: Tools and Systems

This report follows from the New Contexts/New Practices conference hosted by North Carolina State University, October 8 – 10, 2010, and was printed in Design Observer in conjunction with five other reports.

ABSTRACT
A vital next step in design education centers on taking seriously the notion of systems and systems thinking, which are inherently transdisciplinary, holistic and focused on the interrelationships and patterns of things, not on fixed and isolated parts of a larger process. This means embracing dynamism and emergent possibility as core to design methodologies as well as to design education. What does this mean with respect to curricula, pedagogy, assessment and teaching spaces? And how does this shift affect the designer’s identity? Continue Reading →

future_2

Graduate Education + the Future of Scholarship

Reports show that graduate students are among those least interested in exploring new tools for research and scholarly communication. This essay explores this conundrum and its implications, especially in the digital humanities.

future

Literacies for the Near Future

Many recent calls to expand literacy for the 21st century center on visual literacy, and to some extent, networked literacies. However, we should also be thinking about literacies that acknowledge pervasive computing and urban informatics…

mv_thumbnail

Mobile Voices

Mobile Voices, funded through the MacArthur Foundation’s Digital Media and Learning Initiative, is a mobile phone storytelling platform that gives voice to the stories told by immigrant workers in Los Angeles.

ccpc625

Critical Commons

Critical Commons, funded through the MacArthur Foundation’s Digital Media and Learning initiative, is a non-profit advocacy coalition that advocates for the fair use of media in educational contexts, providing resources, information and tools for scholars, students and educators.